![]() ![]() ![]() At some point, when AAF forces are starting to get routed, CSAT forces (Canton-Protocol Strategic Alliance Treaty) representing East Asian interests (Iran and China among them) throw their weight behind the AAF presence and the full blown conflict erupts. The story does have a nice unfolding nature, but it can be a bit complex at times. “No plan survives first contact with the enemy” is the best attitude to take with most of the missions and just roll with it from there. I get the reason for it (to spin a good yarn) but the changing plans often had the unintended consequence of me thinking the leaders were idiots. Which leads me to another point – that there is a certain level of frustration with going over and understanding the briefing only to have missions regularly fall apart as a victim to the storyline. New players might get a bit overwhelmed as the missions increase in complexity, and sometimes I had a trouble grasping what the ever changing objectives were. That said, some of the missions are quite complex with lots of “alphabet” groups moving to different areas contingent upon your own movements. Missions are well briefed, with excellent situation summaries and graphics placed on the map that should help you understand the situation. One very nice feature is that the player can use “suggested” loadouts for some missions, which greatly simplifies the selection of gear for more unusual tasks. While the tips might be unwelcome to an experienced A3 player, they have significant value to a new player and are quite well presented. Throughout the entirety of the campaign, you will receive tips and guidance on how to utilize the different weapons, vehicles, and tactics to shape you into a lean, mean, ARMA3 fighting machine. Tips, hints, and instructions will get a new player up and running at a good pace, but one that does not really interfere with the telling of the story. Throughout the initial missions of the Prologue, a continuous stream of education about how A3 works is given in a very nice manner. Over the course of the next few missions, additional incidents occur, building toward a powder keg moment. During the “training”, a small skirmish breaks out between the AAF and some FIA that are on the island, further escalating tensions. Veteran A3 players might find mods that would enhance their experience, but I don’t know if those modifications would affect the intended unfolding of the campaign missions.ĭuring the Prologue, we are introduced to some incompetent AAF forces which starts setting the tone for the dysfunction that exists between NATO and the AAF. It is worth noting that all of the screens and gameplay in this article use stock A3 with no modifications whatsoever. Prologue consists of five short segments (played as a different character – Sergeant Conway) that introduce you to the basics of A3 controls in a believable way by integrating a Virtual Reality session, along with a shooting range segment that get you up to speed on the basics. It starts with the Prologue portion of the campaign – events that occur about one year prior to The East Wind missions. NATO has done all they can and are preparing to complete their withdrawal.įor a new A3 player, the campaign is structured in a very educational and approachable way. The undercurrent is that NATO has tried to keep the warring parties apart, but the situation seems ready to boil over at any moment. ![]() The nearby island of Altis has been suffering from a civil war in which the Altis Armed Forces (AAF) have clashed with the Freedom and Independence Army (FIA) resistance. In broad brush strokes, the campaign has you playing the character of Corporal Ben Kerry as part of a NATO peacekeeping force that is stationed on the island of Stratis (the smaller of the two islands in ARMA 3). And there it sat at the top of my campaigns menu for years until I finally allocated the time to give it a proper go. Many of us never fired up the campaign simply because we wanted to play it in its entirety, but even when the third and final part was released some six months later, many of us either forgot about it, or had moved on to other things. When ARMA 3 released in late 2013, it did so with an incomplete campaign. We take a look at the full ARMA 3 campaign that some fans may have overlooked as they dove straight into playing in the ARMA 3 sandbox. ![]()
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