![]() ![]() ![]() Still, on the whole, I generally enjoyed combat, even if it eventually gets fairly repetitive. It doesn’t feel like it’s evolved much from the Arkham games though and still retains some of the issues those titles had, notably that it’s easy to get locked into a combo with animations you can’t cancel out of, leaving you defenseless when situations change. Robin and Batgirl also have excellent hacking skills, which can be useful as you upgrade their skill trees.Ĭombat feels excellent, smooth, and heavy hitting, with a satisfying flow between moves. Robin’s staff lets you attack from a bit more range. Red Hood sacrifices a bit of speed for more power, though I didn’t really enjoy the feel of his guns, and they weren’t worth the trade-off. Nightwing and Batgirl feel the best, graceful and quick, with a nice mix of power. No, the differences between them aren’t massive, each character has the same fundamental skillset and options, but the four playable characters do feel different enough that choosing the right one is important. With four protagonists, you have four ways to play. Robin has to figure out where he fits in now that he’s no longer a sidekick but instead must stand on his own. Red Hood is back on the side of the angels but still dealing with the aftereffects of being brought back to life with a Lazarus Pit. Nightwing has to return to Gotham and step into a role he sought to avoid. Batgirl is dealing with losing yet another person she viewed as family. The story at the heart of Gotham Knights is strong, diving into the relationships between four of Batman’s most prominent pupils. While four heads may be better than one, he’s left them with a doozy as they have to solve the mystery of the legendary Court of Owls, a society said to have controlled Gotham from the shadows for hundreds of years but which most think of as nothing but an old nursery rhyme. Gotham’s protector is no more, and with him gone, the rest of his family must step up and protect their city while trying to solve Batman’s final case. At its best, when you’re involved in an interesting story mission in some of Gotham’s most famous locales, it can offer a lot of fun, but too often, it is weighed down by a bland open world that rarely feels like Gotham City and controls which feel too stiff and on rails.īatman is dead. It’s a welcome change, and it spends time helping players get to know them in a way they might not if their main exposure to Gotham City is through movies and games.ĭespite good ideas, though, Gotham Knights has significant issues at the core of its design. Many fans have also been calling for more use of the Bat family in media in recent years, and this is a game that sidelines Batman in favor of starring four of his most prominent proteges. A game built around co-op play, it lets you and a friend save Gotham together, which is easily my favorite way to play it. Gotham needed new ideas, a new direction. The games hadn’t necessarily grown stale, but you could see things heading in that direction if Warner Bros. Gotham Knights Review: New Ideas Aren’t Always An ImprovementĪs much as people loved the Arkham games, by the time Batman: Arkham Knight was released in 2015, most players were ready for something new. ![]()
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