![]() When his friends left for University, Ronchetti felt that he wasn’t ready for higher education but managed to join a band called Skreamer, with whom he spent the next four years touring and recording music. Anything from the original Metal Gears and Dead Space to the God Of War franchise,” he says. “We’d just pick the latest game and try and complete it in one sitting. In-between regular band practices, Ronchetti and his friends would stay up all night playing video games playing heavy metal music. Rock star seems like the natural career path for a kid that went on to spend every spare minute of his lunch breaks at secondary school jamming with friends to the likes of Green Day, Papa Roach, or anything else they could play really quickly. I just wanted to solo and play like Cliff.” “As soon as I started playing bass and discovered what distortion was and how to use a pedal, that was it. While Ronchetti’s uncle gave the aspiring rock star his introduction to metal music, it was Metallica and their bassist Cliff Burton that inspired him to pick up the bass guitar. He had every Slayer, Megadeath, Anthrax, Paradise Lost album on vinyl, cassette tapes, CDs… you name it, he had it.” “My uncle in Spain was an enormous metalhead and my idol growing up as a teenager. “I just knew that I wanted to ‘make it,’ whatever that means,” Ronchetti says. ![]() Most remarkable of all is that ten years ago, he never imagined a career in video games. And not only was Ronchetti responsible for all of the music in the game, but as head of audio, he single-handedly created all of the foley, sound effects, and voice-over work for the characters too. As you slash away at your enemies’ health bar and finally start to feel like you’ve memorised their attack styles after dying hundreds of times, they’ll suddenly change form and force a change of tactics.Īs well as being Ronchetti’s first score, Eldest Souls was developed by a team of just two other full-time employees at Fallen Flag Studios. As a boss-rush game, Eldest Souls’ monolithic bosses known as the Old Gods are the only enemies you encounter in the game, and like Dark Souls, they’re notoriously difficult. Instead, Ronchetti leans into the aggression and relentless rhythms of metal music, wrapping dark orchestral strings and heavy percussion around motifs that match the ferocity and unique personalities of the bosses that you encounter in the game. While bands such as Trivium, Machine Head, and Gojira have directly influenced the music in the game, the instrumentation in Eldest Souls is far removed. That’s not to say that the music in Eldest Souls is back-to-back blast beats and heavy guitar chugs. The free expansion for Eldest Souls Depths of the Forgotten is available now on PlayStation 5, PlayStation 4, Xbox Series X/S, Xbox One, Nintendo Switch, and PC.Ronchetti’s talking about his love of metal music, and it’s what makes his debut score for Eldest Souls, a pixel-art boss-rush video game inspired by Hidetaka Miyazaki’s Dark Souls series, so special. He cites artists like Trivium, Machine Head, and Gojira as direct references to his Eldest Souls score – even if his instrumentations are far removed from theirs. Rochetti’s debut score for the 2021 pixel-art, boss-rush, “Souls-like” video game Eldest Souls captures the lonely and desolate melancholy of the game world while also providing vigorous, combative battle music matching the intensity of the challenging gameplay and capturing the personality and essence of each iconic boss fight. London-based, Spanish & Italian composer and sound designer Sergio Ronchetti boldly crafts scores dwelling within realms of dusky depth, mercurial mood, and aggressive execution, drawing upon his background in heavy metal and combining his lyrical tastes with more traditional, orchestral compositional techniques for a truly singular signature style. ![]() Lakeshore Records has released a digital 3-track single of composer Sergio Ronchetti’s music for Depths of the Forgotten, a free major expansion for Eldest Souls, the critically-acclaimed action-RPG which introduces a new and perilous region, three new bosses, a selection of special weapons, and an all-new, obliterating ability. ![]()
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